Additionally, First Class Trouble supports Fast Boot, so after your first game, you can skip right to the main menu every time you play afterwards. It’s a core element to First Class Trouble where social deductions and deceptions will help you strategize and conspire with other players. In-game proximity chat will enhance your interactions and experiences as you hear muffled screams, shouts for help, or bogus attempts at accusing someone else of a vile act. Get too close to a live wire and you’ll feel the shocking results! First Class Trouble is a party game where players must work together and against each other to survive a disaster. What’s really cool is that the intensity will fall off based on distance from the point of impact!Įnvironmental hazards, like blazing fires and electrical malfunction, have a similar effect. This product entitles you to download both the digital PS4 version and the digital PS5 version of this game. Throwing bottles in First Class Trouble is a real crowd pleaser! When bottles smash near you, the controller will emit audio and corresponding haptics. Or how about the water pistol? Feel the resistance as you pull the trigger, which stops once you squeeze past the trigger point. Devblog: The Syringe in First Class Trouble is the means to which the Personoids acquire the ability to carry out a solo elimination. Squeeze the trigger to spray a fire extinguisher, and the controller rumbles and emits audio that corresponds with it. Thanks to the PS5 controller’s haptic feedback, you’ll be able to feel and experience the chaos in the palm of your hands. With First Class Trouble making its PlayStation 5 debut, let’s talk about the cool new features exclusive to this version! Soon, Project Cainwood became a thing of the past, and First Class Trouble was born, now taking place aboard a luxury space cruiser during an alternative 1950s timeline. THE HORROR!Īfter extensive playtesting and feedback from our community, one by one, we began implementing new gameplay mechanics. It took place in the snowy wilderness of Cainwood, and you couldn’t throw a single champagne bottle. When development originally began on First Class Trouble, it actually looked nothing like the game you see today. Teamwork is the key to survival, but who can you trust? The other two players will be Personoids, who will lie, deceive, and do whatever it takes to stop them! At the start of each game, four players will be randomly selected to be Residents, cooperatively trying to shut down a rogue A.I. Developed by Invisible Walls, First Class Trouble is a social deduction party game where six people play together aboard a luxury space cruiser.
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